![]() ![]() Mixing mode has been added to the Edit gradient and Gradient map dialog, allowing you to select Perceptual, and perform adjustments such as Brightness correction.To apply new finger bone mapping to a VRM-file, please import it again in Ver. For some 3D files in VRM/format, the improved finger bone mapping, allows you to more correctly manipulate finger joints.When importing a 3D model with a normal map as part of a FBX-, glTF- or GLB-file, the texture of the normal map is automatically applied. You can now use Normal maps that express non-polygonal textures and shadows for display on 3D layers. ![]() However, when rotating parts of a 3D drawing figure or 3D character, the angle will not be displayed. When you rotate a material, the rotation angle is also displayed. ![]() When operating the Manipulator for 3D materials, the direction in which you can reasonably rotate, as well as the center point of rotation are now displayed when you move the mouse or pen.The range in which each item of the 3D manipulator responds has been expanded, making selection easier.Also, upon selecting the leg, a manipulator will display to rotate the knee position while keeping the foot position fixed. When the forearm is selected, a manipulator will display to rotate the elbow position while keeping the wrist position fixed. A point manipulator for adjusting poses was added for 3D drawing figures and 3D characters.The Joint angle limit settings will now appear in the Tool Property palette when you manipulate a 3D drawing figure or 3D character with the animation controller.Version 2.3.0 includes the following updates. (Galaxy / Android) Pen pressure, Rotation, and Tilt detection are now available on smartphone devices with supported styluses, when signing up for a Smartphone plan.(iPhone / Galaxy / Android) The number of free hours you can use the smartphone version for has changed from 1 hour every day to 30 hours every month.You can now flip the interface horizontally in Simple Mode on tablets. ![]()
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